![]() I don’t spend even a handful of dollars unless it’s worth it, and I do my research prior to making any purchase. On top of that, the graphics are top-notch, the music is excellent, the sound effects are on point and the story is original, including the narration on the cut scenes, which also hold their own. As the progression of the game continues on, it goes from learning to mastering, and the replay value of each level is excellent too, being that you will most likely have to replay the later levels to achieve the bonuses received after beating set time goals. The idea behind this style of gaming is perfecting your timing and they programmed this to excel. This title for the iOS platform is by FAR the best out there, and even competes with other systems / classic games of the past, all the way to the latest consoles. I’m a veteran gamer, starting all the way back at the beginning of arcade gaming, and then into Commodore, Atari, Neo Geo, Turbografix 16, Nintendo, Genesis, Playstation, and every console since, all the way up until the latest PS4 Pro and XBox One. Nevertheless, the positives outweigh even this limitation - at least if the external controller compensates. I wish I knew in advance how limiting fine control quickly becomes before laying out the price for this on my iPad. Several walk-through also cite lack of fine control as a bit frustrating at higher levels and in boss battles but herald the fact that the game in iOS supports the use of wireless controllers. What needs to be done to succeed becomes obvious but the control provided by two thumb maneuvering is not up to the task IMO. This less-than-nuanced fine control became even more limiting in the next level when timed and action sequences are necessary. while the left/right thumb controls are adequate for movements, attacks and actions in the early stages of game play, by the time you reach the second level boss (the Kraken) the fine level control necessary for required action sequences is inadequate. They're as smooth as can be, but if you have a controller that you can connect to your iPhone, the experience is just as smooth, and for people like me, more comfortable.This is a great title: good story line, awesome adventures, superb graphics and fairly intuitive finger controls. The on-screen controls never skip or lag. Which speaks volumes to the designing behind the Oddmar. I'm more comfortable with a game controller, and when it comes to skills-based platform games like this, it's just a bit awkward for me. That's partly to do with my own inadequacies at playing mobile games using touchscreen controls. Once I was playing with something more akin to a traditional grip controller, I was much more at ease and could play with better timing. Thank goodness Oddmar supports MFi controllers. ![]() ![]() ![]() You can also trigger a fast downward slam by swiping down.īy the time I was playing the "boss" level in the first world, the fifth level of the game, I had to switch over to using an MFi controller. The right side is for jumping and attacking. You move Oddmar by swiping to the left or right on the left side of the screen. I can see why they're designed the way they are, and they work perfectly (which is very important for a game that requires precision timing), but they felt just a bit backward, to me. The on-screen controls leave a little to be desired. ![]()
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